home *** CD-ROM | disk | FTP | other *** search
/ Komputer for Alle 1999 #8 / 1999 CD 8 (black).iso / maskdemo / DATA1.CAB / Program_Executable_Files / Game / KQ / CONWHAMR.ANM < prev    next >
Encoding:
INI File  |  1998-12-15  |  10.6 KB  |  555 lines

  1. [conwhamrAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=59
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backjump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpdie
  27. Movement19=jumpend
  28. Movement20=jumphold
  29. Movement21=left
  30. Movement22=magicreact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runjump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=teleportdown
  50. Movement42=teleportup
  51. Movement43=jumprun
  52. Movement44=jumpstop
  53. Movement45=runstopleft
  54. Movement46=runstopright
  55. Movement47=runwaterrun
  56. Movement48=stoprun
  57. Movement49=stoprunstop
  58. Movement50=stopwalk
  59. Movement51=stopwalkstop
  60. Movement52=stopwaterrun
  61. Movement53=stopwaterwalk
  62. Movement54=walkstopleft
  63. Movement55=walkstopright
  64. Movement56=walkwaterwalk
  65. Movement57=waterrunrun
  66. Movement58=waterwalkwalk
  67.  
  68. nRequiredLoops=38
  69. nSpecificLoops=5
  70. nTransitionLoops=16
  71.  
  72. ;Required Animations-------------------------------------------------------
  73. [movement0]
  74. frames0=17
  75. loop=wh_atack.KQS wh_atack 0.000000 1.0 0 0
  76. nCue=4
  77. cue0=0.000000 interruptable 1
  78. cue1=0.294118 interruptable 0
  79. cue2=0.411765 playsound Swing.aud
  80. cue3=0.529412 do 
  81. nTransition=0
  82.  
  83. [movement1]
  84. frames1=46
  85. loop=wh_atak2.KQS wh_atak2 0.000000 1.0 0 0
  86. nCue=6
  87. cue0=0.521739 footstep
  88. cue1=0.652174 playsound Swing.aud
  89. cue2=0.695652 do 
  90. cue3=0.695652 footstep
  91. cue4=0.847826 footstep
  92. cue5=0.195652 footstep
  93. nTransition=0
  94.  
  95. [movement2]
  96. frames2=13
  97. loop=wh_atakb.KQS wh_atakb 0.000000 1.0 0 0
  98. nCue=4
  99. cue0=0.000000 interruptable 1
  100. cue1=0.230769 interruptable 0
  101. cue2=0.230769 playsound Swing.aud
  102. cue3=0.384615 do 
  103. nTransition=0
  104.  
  105. [movement3]
  106. frames3=13
  107. loop=wh_shth.KQS wh_shth 0.000000 1.0 0 0
  108. nCue=2
  109. cue0=0.846154 footstep
  110. cue1=0.692308 playsound Whipout.aud
  111. nTransition=0
  112.  
  113. [movement4]
  114. frames4=41
  115. loop=wh_shth2.KQS wh_shth2 0.000000 1.0 0 0
  116. nCue=2
  117. cue0=0.926829 playsound Whipout.aud
  118. cue1=0.951220 footstep
  119. nTransition=0
  120.  
  121. [movement5]
  122. frames5=20
  123. loop=wh_walk.KQS wh_walk 0.950000 -1.0 1 1
  124. nCue=2
  125. cue0=0.000000 footstep
  126. cue1=0.500000 footstep
  127. nTransition=0
  128.  
  129. [movement6]
  130. frames6=19
  131. loop=wh_bkjmp.KQS wh_bkjmp 0.000000 1.0 0 0
  132. nCue=1
  133. cue0=0.368421 playsound jump.aud
  134. nTransition=0
  135.  
  136. [movement7]
  137. frames7=11
  138. loop=wh_bkdie.kqs wh_bkdie 0.000000 1.0 0 0
  139. nCue=1
  140. cue0=0.000000 playsound jumpdie.aud
  141. nTransition=0
  142.  
  143. [movement8]
  144. frames8=12
  145. loop=wh_bkstp.kqs wh_bkstp 0.000000 1.0 0 0
  146. nCue=2
  147. cue0=0.083333 footstep
  148. cue1=0.166667 footstep
  149. nTransition=0
  150.  
  151. [movement9]
  152. frames9=4
  153. loop=wh_bkhld.kqs wh_bkhld 0.000000 1.0 1 1
  154. nCue=0
  155. nTransition=0
  156.  
  157. [movement10]
  158. frames10=8
  159. loop=wh_crash.KQS wh_crash 0.000000 1.0 0 0
  160. nCue=3
  161. cue0=0.000000 playsound crash.aud
  162. cue1=0.500000 footstep
  163. cue2=0.875000 footstep
  164. nTransition=0
  165.  
  166. [movement11]
  167. frames11=56
  168. loop=wh_die.KQS wh_die 0.000000 1.0 0 0
  169. nCue=1
  170. cue0=0.000000 playsound Conrdies.aud
  171. nTransition=0
  172.  
  173. [movement12]
  174. frames12=9
  175. loop=wh_dtht.KQS wh_dtht 0.000000 1.0 0 0
  176. nCue=1
  177. cue0=0.000000 playsound c_dropit.aud
  178. nTransition=0
  179.  
  180. [movement13]
  181. frames13=31
  182. loop=wh_stop.KQS wh_stop 0.000000 1.0 0 0
  183. nCue=0
  184. nTransition=0
  185.  
  186. [movement14]
  187. frames14=31
  188. loop=wh_stop.KQS wh_stop 0.000000 1.0 0 0
  189. nCue=0
  190. nTransition=0
  191.  
  192. [movement15]
  193. frames15=115
  194. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  195. nCue=1
  196. cue0=0.000000 playsound firedie.aud
  197. nTransition=0
  198.  
  199. [movement16]
  200. frames16=42
  201. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  202. nCue=1
  203. cue0=0.000000 playsound c_iced.aud
  204. nTransition=0
  205.  
  206. [movement17]
  207. frames17=21
  208. loop=wh_jump.KQS wh_jump 0.000000 1.0 0 0
  209. nCue=1
  210. cue0=0.380952 playsound jump.aud
  211. nTransition=0
  212.  
  213. [movement18]
  214. frames18=11
  215. loop=wh_jdie.kqs wh_jdie 0.000000 1.0 0 0
  216. nCue=1
  217. cue0=0.000000 playsound jumpdie.aud
  218. nTransition=0
  219.  
  220. [movement19]
  221. frames19=11
  222. loop=wh_jstp.kqs wh_jstp 0.000000 1.0 0 0
  223. nCue=2
  224. cue0=0.000000 footstep
  225. cue1=0.090909 footstep
  226. nTransition=0
  227.  
  228. [movement20]
  229. frames20=3
  230. loop=wh_jhld.kqs wh_jhld 0.000000 1.0 1 1
  231. nCue=0
  232. nTransition=0
  233.  
  234. [movement21]
  235. frames21=16
  236. loop=wh_pivlt.KQS wh_pivlt 0.000000 1.0 1 1
  237. nCue=2
  238. cue0=0.000000 footstep
  239. cue1=0.500000 footstep
  240. nTransition=0
  241.  
  242. [movement22]
  243. frames22=46
  244. loop=wh_wprct.KQS wh_wprct 0.000000 1.0 0 0
  245. nCue=5
  246. cue0=0.065217 footstep
  247. cue1=0.804348 footstep
  248. cue2=0.826087 footstep
  249. cue3=0.086957 footstep
  250. cue4=0.108696 playsound Magicrct.aud
  251. nTransition=0
  252.  
  253. [movement23]
  254. frames23=16
  255. loop=wh_draw.KQS wh_draw 0.000000 1.0 0 0
  256. nCue=2
  257. cue0=0.125000 playsound ba_draw.aud
  258. cue1=0.312500 footstep
  259. nTransition=0
  260.  
  261. [movement24]
  262. frames24=21
  263. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  264. nCue=1
  265. cue0=0.000000 playsound Portal.aud
  266. nTransition=0
  267.  
  268. [movement25]
  269. frames25=31
  270. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  271. nCue=4
  272. cue0=0.000000 playsound Portalb.aud
  273. cue1=0.516129 footstep
  274. cue2=0.548387 footstep
  275. cue3=0.935484 footstep
  276. nTransition=0
  277.  
  278. [movement26]
  279. frames26=69
  280. loop=wh_drdn.KQS wh_drdn 0.000000 1.0 0 0
  281. nCue=1
  282. cue0=0.000000 playsound Under.aud
  283. nTransition=0
  284.  
  285. [movement27]
  286. frames27=12
  287. loop=wh_react.KQS wh_react 0.000000 1.0 0 0
  288. nCue=1
  289. cue0=0.000000 playsound Conrouch.aud
  290. nTransition=0
  291.  
  292. [movement28]
  293. frames28=19
  294. loop=wh_rctbk.KQS wh_rctbk 0.000000 1.0 0 0
  295. nCue=3
  296. cue0=0.000000 playsound Conrouch.aud
  297. cue1=0.684211 footstep
  298. cue2=0.421053 footstep
  299. nTransition=0
  300.  
  301. [movement29]
  302. frames29=16
  303. loop=wh_pivrt.KQS wh_pivrt 0.000000 1.0 1 1
  304. nCue=2
  305. cue0=0.000000 footstep
  306. cue1=0.500000 footstep
  307. nTransition=0
  308.  
  309. [movement30]
  310. frames30=15
  311. loop=wh_run.KQS wh_run 0.000000 1.0 1 1
  312. nCue=2
  313. cue0=0.000000 footstep
  314. cue1=0.533333 footstep
  315. nTransition=4
  316. transition0=0.866667 stop 0.000000 stoprunstop
  317. ;toFrames0=31
  318. transition1=1.000000 stop 0.000000 runstopright
  319. ;toFrames1=31
  320. transition2=1.000000 waterrun 0.000000 runwaterrun
  321. ;toFrames2=19
  322. transition3=0.533333 stop 0.000000 runstopleft
  323. ;toFrames3=31
  324.  
  325. [movement31]
  326. frames31=20
  327. loop=wh_rjump.KQS wh_rjump 0.000000 1.0 0 0
  328. nCue=1
  329. cue0=0.100000 playsound jump.aud
  330. nTransition=0
  331.  
  332. [movement32]
  333. frames32=11
  334. loop=wh_rjdie.kqs wh_rjdie 0.000000 1.0 0 0
  335. nCue=1
  336. cue0=0.000000 playsound jumpdie.aud
  337. nTransition=0
  338.  
  339. [movement33]
  340. frames33=3
  341. loop=wh_rjhld.kqs wh_rjhld 0.000000 1.0 1 1
  342. nCue=0
  343. nTransition=2
  344. transition0=-1 run 0.800000 jumprun
  345. ;toFrames0=15
  346. transition1=-1 stop 0.000000 jumpstop
  347. ;toFrames1=31
  348.  
  349. [movement34]
  350. frames34=31
  351. loop=wh_stop.KQS wh_stop 0.000000 1.0 1 1
  352. nCue=0
  353. nTransition=4
  354. transition0=-1 run 0.800000 stoprun
  355. ;toFrames0=15
  356. transition1=-1 walk 0.200000 stopwalk
  357. ;toFrames1=20
  358. transition2=-1 waterrun 0.473684 stopwaterrun
  359. ;toFrames2=19
  360. transition3=-1 waterwalk 0.000000 stopwaterwalk
  361. ;toFrames3=24
  362.  
  363. [movement35]
  364. frames35=20
  365. loop=wh_walk.KQS wh_walk 0.000000 1.0 1 1
  366. nCue=2
  367. cue0=0.000000 footstep
  368. cue1=0.500000 footstep
  369. nTransition=4
  370. transition0=0.550000 stop 0.000000 walkstopright
  371. ;toFrames0=31
  372. transition1=1.000000 stop 0.000000 walkstopleft
  373. ;toFrames1=31
  374. transition2=1.000000 waterwalk 0.041667 walkwaterwalk
  375. ;toFrames2=24
  376. transition3=0.250000 stop 0.000000 stopwalkstop
  377. ;toFrames3=31
  378.  
  379. [movement36]
  380. frames36=19
  381. loop=wh_swrun.KQS wh_swrun 0.000000 1.0 1 1
  382. nCue=2
  383. cue0=0.052632 footstep
  384. cue1=0.526316 footstep
  385. nTransition=1
  386. transition0=0.526316 run 0.266667 waterrunrun
  387. ;toFrames0=15
  388.  
  389. [movement37]
  390. frames37=24
  391. loop=wh_swwlk.KQS wh_swwlk 0.000000 1.0 1 1
  392. nCue=2
  393. cue0=0.041667 footstep
  394. cue1=0.541667 footstep
  395. nTransition=1
  396. transition0=1.000000 walk 0.050000 waterwalkwalk
  397. ;toFrames0=20
  398.  
  399. ;Specific Animations-------------------------------------------------------
  400. [movement38]
  401. frames38=89
  402. loop=hma_wh.KQS hma_wh 0.000000 1.0 0 0
  403. nCue=0
  404. nTransition=0
  405.  
  406. [movement39]
  407. frames39=201
  408. loop=wh_badie.KQS wh_badie 0.000000 1.0 0 0
  409. nCue=0
  410. nTransition=0
  411.  
  412. [movement40]
  413. frames40=71
  414. loop=whims11.KQS whims11 0.000000 1.0 0 0
  415. nCue=0
  416. nTransition=0
  417.  
  418. [movement41]
  419. frames41=21
  420. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  421. nCue=1
  422. cue0=0.000000 playsound poofdown.aud
  423. nTransition=0
  424.  
  425. [movement42]
  426. frames42=22
  427. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  428. nCue=3
  429. cue0=0.000000 playsound poofup.aud
  430. cue1=0.727273 footstep
  431. cue2=0.772727 footstep
  432. nTransition=0
  433.  
  434. ;Transition Animations-----------------------------------------------------
  435. [movement43]
  436. frames43=4
  437. loop=wh_jmprn.KQS wh_jmprn 0.000000 1.0 0 0
  438. nCue=1
  439. cue0=0.000000 footstep
  440. nTransition=0
  441.  
  442. [movement44]
  443. frames44=16
  444. loop=wh_jmpst.KQS wh_jmpst 0.000000 1.0 0 0
  445. nCue=2
  446. cue0=0.062500 footstep
  447. cue1=0.125000 footstep
  448. nTransition=0
  449.  
  450. [movement45]
  451. frames45=14
  452. loop=wh_rstpl.KQS wh_rstpl 0.000000 1.0 0 0
  453. nCue=3
  454. cue0=0.000000 footstep
  455. cue1=0.285714 footstep
  456. cue2=0.642857 footstep
  457. nTransition=0
  458.  
  459. [movement46]
  460. frames46=11
  461. loop=wh_rstpr.KQS wh_rstpr 0.000000 1.0 0 0
  462. nCue=2
  463. cue0=0.090909 footstep
  464. cue1=0.454545 footstep
  465. nTransition=0
  466.  
  467. [movement47]
  468. frames47=10
  469. loop=wh_rnsrn.KQS wh_rnsrn 0.000000 1.0 0 0
  470. nCue=1
  471. cue0=0.000000 footstep
  472. nTransition=0
  473.  
  474. [movement48]
  475. frames48=11
  476. loop=wh_stprn.KQS wh_stprn 0.000000 1.0 0 0
  477. nCue=1
  478. cue0=0.545455 footstep
  479. nTransition=0
  480.  
  481. [movement49]
  482. frames49=10
  483. loop=wh_strst.KQS wh_strst 0.000000 1.0 0 0
  484. nCue=2
  485. cue0=0.100000 footstep
  486. cue1=0.500000 footstep
  487. nTransition=0
  488.  
  489. [movement50]
  490. frames50=3
  491. loop=wh_stpwk.KQS wh_stpwk 0.000000 1.0 0 0
  492. nCue=1
  493. cue0=0.333333 footstep
  494. nTransition=0
  495.  
  496. [movement51]
  497. frames51=8
  498. loop=wh_stwst.KQS wh_stwst 0.000000 1.0 0 0
  499. nCue=2
  500. cue0=0.125000 footstep
  501. cue1=0.750000 footstep
  502. nTransition=0
  503.  
  504. [movement52]
  505. frames52=9
  506. loop=wh_stpsr.KQS wh_stpsr 0.000000 1.0 0 0
  507. nCue=1
  508. cue0=0.444444 footstep
  509. nTransition=0
  510.  
  511. [movement53]
  512. frames53=10
  513. loop=wh_stpsw.KQS wh_stpsw 0.000000 1.0 0 0
  514. nCue=1
  515. cue0=0.500000 footstep
  516. nTransition=0
  517.  
  518. [movement54]
  519. frames54=6
  520. loop=wh_wstpl.KQS wh_wstpl 0.000000 1.0 0 0
  521. nCue=2
  522. cue0=0.166667 footstep
  523. cue1=0.500000 footstep
  524. nTransition=0
  525.  
  526. [movement55]
  527. frames55=9
  528. loop=wh_wstpr.KQS wh_wstpr 0.000000 1.0 0 0
  529. nCue=1
  530. cue0=0.444444 footstep
  531. nTransition=0
  532.  
  533. [movement56]
  534. frames56=11
  535. loop=wh_wkswk.KQS wh_wkswk 0.000000 1.0 0 0
  536. nCue=1
  537. cue0=0.000000 footstep
  538. nTransition=0
  539.  
  540. [movement57]
  541. frames57=9
  542. loop=wh_srnrn.KQS wh_srnrn 0.000000 1.0 0 0
  543. nCue=1
  544. cue0=0.000000 footstep
  545. nTransition=0
  546.  
  547. [movement58]
  548. frames58=11
  549. loop=wh_swkwk.KQS wh_swkwk 0.000000 1.0 0 0
  550. nCue=2
  551. cue0=0.000000 footstep
  552. cue1=0.909091 footstep
  553. nTransition=0
  554.  
  555.